Siuda, P., Świeca, L., Cheba, P., Shi, H. (2024). “Similar to Legal Companies”: Vendor Brands and Other Aspects of Marketing Communication in the Darknet Drug Trade, Deviant Behavior: 1–16. https://doi.org/10.1080/01639625.2024.2428711
Wanke, M., Załęska, O., Siuda, P. (2024). “Now I like to know what I smoke”—differentiated cannabis normalization in Polish online discussions, Drugs: Education, Prevention and Policy: 1–11. https://doi.org/10.1080/09687637.2024.2423755
Haasio, A., Siuda, P., Harviainen, J.T. (2024). Characteristics of the Dark Web’s Online Drug Culture [in:] The Routledge International Handbook of Online Deviance, (eds.) R.S. Graham, S.G. Humer, C. Seungeun Lee, V. Nagy, Routledge: London-New York, pp. 586-597. doi: https://doi.org/10.4324/9781003277675-38
Pluta, M., Siuda, P. (2024). Educating Cancer on TikTok: Expanding Online Self-Disclosure of Cancer Patients, Social Media and Society 10(3). doi: https://doi.org/10.1177/20563051241274673
Siuda, P., Majewski, J., Chmielewski, K. (eds.) (2024). Gaming and Gamers in Times of Pandemic, Bloomsbury Academic Press: New York-London-Oxford-New Delhi-Sydney.
Siuda, P., Majewski, J., Chmielewski, K. (2024). Introduction: Gamers and Gaming in the Strangest of Times [in:] Gaming and Gamers in Times of Pandemic, (eds.) P. Siuda, J. Majewski, K. Chmielewski, Bloomsbury Academic Press: New York-London-Oxford-New Delhi-Sydney, pp. 1-12.
Siuda, P., Jasny, M., Mańkowski, D. (2024). “It Was All without Emotions, and This Wasn’t the Same Anymore”: “Replacing” Traditional Sports with E-Sports during the COVID-19 Pandemic [in:] Gaming and Gamers in Times of Pandemic, (eds.) P. Siuda, J. Majewski, K. Chmielewski, Bloomsbury Academic Press: New York-London-Oxford-New Delhi-Sydney, pp. 203-221.
Siuda, P., Reguła, D., Majewski, J., Kwapiszewska, A. (2024). Broken Promises Marketing. Relations, Communication Strategies, and Ethics of Video Game Journalists and Developers: The Case of Cyberpunk 2077, Games and Culture 19(5): 650-669. doi: https://doi.org/10.1177/15554120231173479
Siuda, P., Jasny, M., Mańkowski, D., Sitek, M. (2024). The problematic nature of evaluating esports’ “genuineness” using traditional sports’ criteria: In-depth interviews with traditional sports and electronic sports journalists, Leisure Studies 43(2): 235-248. doi: https://doi.org/10.1080/02614367.2023.2215471
Marak, K., Markocki, M., Siuda, P. (2024). The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactive Drama Survival Horror Games [in:] Proceedings of the 57th Annual Hawaii International Conference on System Sciences, HICSS 2024, Hilton Hawaiian Village Waikiki Beach Resort, Hawaii, USA, 3-6 January 2024, Honolulu, Hawaii, (ed.) Tung X. Bui, Honolulu, HI, pp. 2674-2683.
Siuda, P., Behnke, M., Hedlund, D.P. (2024). Popularizing and Connecting Esports Research: Introduction to the Esports Minitrack [in:] Proceedings of the 57th Annual Hawaii International Conference on System Sciences, HICSS 2024, Hilton Hawaiian Village Waikiki Beach Resort, Hawaii, USA, 3-6 January 2024, Honolulu, Hawaii, (ed.) Tung X. Bui, Honolulu, HI, pp. 4441-4442.
Siuda, P., Harviainen, J.T., Hamari, J., Gehl, R.W. (2024). After the Attack: Introduction to the Cybercrime Minitrack [in:] Proceedings of the 57th Annual Hawaii International Conference on System Sciences, HICSS 2024, Hilton Hawaiian Village Waikiki Beach Resort, Hawaii, USA, 3-6 January 2024, Honolulu, Hawaii, (ed.) Tung X. Bui, Honolulu, HI, pp. 4204-4205.
Siuda, P., Nowak, J., Gehl, R.W. (2023). Darknet imaginaries in Internet memes: the discursive malleability of the cultural status of digital technologies, Journal of Computer-Mediated Communication 28(1): 1-14. doi: https://doi.org/10.1093/jcmc/zmac023
Nyćkowiak, J., Kołodziej, T., Jasny, M., Siuda, P. (2023). Toward Successful Esports Team: How Does National Diversity Affect Multiplayer Online Battle Arena Video Games [in:] Proceedings of the 56th Annual Hawaii International Conference on System Sciences, HICSS 2023, Hyatt Regency Maui, Hawaii, USA, 3-6 January 2023, Maui, Hawaii, (red.) Tung X. Bui, Honolulu, HI, pp. 3902-3911.
Siuda, P., Behnke, M., Hedlund, D.P. (2023). Towards a Future Esports Research: Introduction to Esports Minitrack [in:] Proceedings of the 56th Annual Hawaii International Conference on System Sciences, HICSS 2023, Hyatt Regency Maui, Hawaii, USA, 3-6 January 2023, Maui, Hawaii, (ed.) Tung X. Bui, Honolulu, HI, pp. 3880-3881.
Harviainen, J.T., Siuda, P., Hamari, J., Gehl, R.W. (2023). Understanding and Moving Forward Research on Online Crime: Introduction to Cybercrime Minitrack [in:] Proceedings of the 56th Annual Hawaii International Conference on System Sciences, HICSS 2023, Hyatt Regency Maui, Hawaii, USA, 3-6 January 2023, Maui, Hawaii, (ed.) Tung X. Bui, Honolulu, HI, pp. 3609-3610.
Siuda, P., Johnson, M.R. (2022). Microtransaction politics in FIFA Ultimate Team: game fans, Twitch streamers, and Electronic Arts [in:] EA Sports FIFA: Feeling the Game, (eds.) R. Guins, H. Lowood, C. Wing, Bloomsbury Academic Press: New York-London-Oxford-New Delhi-Sydney, pp. 87-104. doi: 10.5040/9781501375378.ch-004
Pluta, M., Siuda, P. (2022). Cancer entertainment education and Netflix – an exploratory study, Educational Media International 59(1): 80-93. doi: 10.1080/09523987.2022.2054115
Majewski, J., Siuda, P. (2022). The most intimate conflict of all: marriage as conflict in digital games [in:] Representing Conflict in Games: Antagonism, Rivalry and Competition, (eds.) J. Björn, J. Linderoth, A. Frank, Routledge: New York, pp. 208-225.
Majewski, J., Siuda, P. (2022). All smoke, no fire: the post-mortem of conflicts in the “walking simulator” genre [in:] Representing Conflict in Games: Antagonism, Rivalry and Competition, (eds.) J. Björn, J. Linderoth, A. Frank, Routledge: New York, pp. 226-240.
Pluta, M., Siuda, P. (2022). Cancer on TikTok – Evaluating Online Self-Disclosure Using Directed Content Analysis and In-depth Interviews, AoIR Selected Papers of Internet Research, 2022. doi: https://doi.org/10.5210/spir.v2022i0.13070
Siuda, P. (2021). Sports Gamers Practices as a Form of Subversiveness – the Example of the FIFA Ultimate Team, Critical Studies in Media Communication 38(1): 75-89. doi: https://doi.org/10.1080/15295036.2021.1876897
Harviainen, J.T., Haasio, A., Ruokolainen, T., Hassan, L., Siuda, P., Hamari, J. (2021). Information Protection in Dark Web Drug Markets Research [in:] Proceedings of the 54th Hawaii International Conference on System Sciences, HICSS 2021, Grand Hyatt Kauai, Hawaii, USA, 4-8 January 2021, Maui, Hawaii, (ed.) Tung X. Bui, Honolulu, HI, pp. 4673-4680.
Siuda, P. (2021). Mapping Digital Religion: Exploring the Need for New Typologies, Religions 12(6), 373. https://doi.org/10.3390/rel12060373
Siuda, P. (2020). A city as a virtual community – Several perspectives, First Monday 25(12). doi: http://dx.doi.org/10.5210/fm.v25i12.10596
Siuda, P., Troszynski, M. (2017). Natives and tourists of prosumer capitalism: On the varied pro-prosumer activities of producers exemplified in the Polish pop culture industry, International Journal of Cultural Studies 20(5): 545-563. doi: 10.1177/1367877916666117
Siuda, P. (2014). In pursuit of pop culture. Reception of pop culture in the People’s Republic of Poland as opposition to the political system – Example of the science fiction fandom, European Journal of Cultural Studies 17(2): 187-208. doi: 10.1177/1367549413508100
Rozkosz, E.A., Siuda, P., Stunża, G.D., Dąbrowska, A.J., Klimowicz, M., Kulczycki, E., Muszyński, D., Piotrowska, R., Sieńko, M., Stachura, K. (2014). Information and Media Literacy of Polish Children According to the Results of “Children of the Net” and “Children of the Net 2.0” Studies [in:] Information Literacy: Lifelong Learning and Digital Citizenship in the 21st Century, (eds.) S. Kurbanoğlu, S. Špiranec, D. Mizrachi, R. Catts, Springer: Cham, pp. 263-273. doi: 10.1007/978-3-319-14136-7_28
For the list of all my publications in both English and Polish (full list of my works) download a CV.